Ever wondered about the steps leading to a final icon design? If so, this entry might shed some light on your questions. As a matter of fact, there is no standard design process: each and every designer is free to choose his tools and techniques. The steps detailed below describe roughly the process I followed to design Furfox.
Step 1: Everything starts with a sketch
I can get the most cutting-edge-four-billion-sensitivity-levels tablet, I can use the latest graphic design software on the most powerful Mac Pro, but I just can’t do without the old pencil and sketchbook. Out of the random icon concepts I have scribbled, this one seemed to be a viable starting point for a laid back, cute and vibrant icon.
Step 2: Vectorization
The second step consists in scanning and importing the raw scan into a vector drawing program to trace it, commonly referred to as linework (at least in manga art). While the result is nothing impressive, this step requires particular attention as it is the transitional phase between paper and data. I settled for vector instead of raster (pixels) simply because I think it is more flexible, scalable and above all easier when it comes to tracing.
For more about the differences between raster and vector graphics, check this article.
Step 3: More fur, more cuteness
This step is all about adding details and modifying the vector design obtained previously for maximum cuteness. I admit that drawing vector fur can be irritating sometimes, since you have to deal with it strand by strand. Fortunately, I got used to it through my ephemeral experience with character design few years ago.
Step 4: Life is not black & white…
This is my personal favorite. Nothing beats the joy of playing with colors, shades and tints. This time around I had to cope with a pre-determined palette (orange and blue predominantly) to preserve the visual identity of Firefox, and that’s often the case when doing professional design.
Step 5: Rasterization, Finalization
This step consists basically in exporting the vector icon in the previous step from Illustrator to Photoshop. I added more fur, adjusted the contrast, changed the beach ball angle and colors and last but not least did some minor tweaks that would require a higher resolution to be clearly visible.
Although I could have switched to raster right after step 3, I tried to make this transition as late as possible in order to preserve scalability and “editability“. You gotta love them those vectors, they never fail you.
Step 6: Icons for everyone
The last step consists in exporting the final design to Icon Composer, an icon making app that comes bundled with Apple’s Xcode. I also had to modify the 16px version of the icon for a sharper and more contrasted result. Once the final icon is ready, I exported it to CandyBar to edit its metadata and then re-export it as an iContainer, a Mac icon (ICNS) and a Windows icon (ICO). I have previously used IconBuilder, a Photoshop plugin for making icons, but I recently noticed that the combination of the two above-mentioned apps can do exactly the same, with style.
This wraps up the design process of Furfox. While I am overall satisfied with the result, I am perpetually looking for ways to get faster and better. Kaizen spirit for the win!