Few moons ago I had the chance to work on the UI of an iPhone application as a part of larger project. Unlike many fellow designers who prefer Photoshop to Illustrator for this kind of projects, I decided -after an educated guess- to go 100% vector. Few months later, the extra time I spent trying to get those inner glows to look right on Illustrator has paid off. Adapting the UI to the larger, higher resolutions of the new Apple devices took me a fraction of the time it would have taken me on a raster graphic editor.
If the scalability of the overall design is not enough an argument to convince you, consider these five other reasons:
- Nimble manipulation: Objects can be moved, resized, duplicated and grouped with mind-blowing ease, without having to deal with thousands of layers, and then some…
- Effect scalability: Effects do automatically scale up and down in proportion to the resized objects. Manually scaling effects in Photoshop is very time consuming with often inaccurate results.
- Higher control over colors and gradients: Thanks to the ‘Recolor artwork’ panel in Illustrator, changing the colors of an object is a breeze and often yields more accurate results than it’s raster counterpart. Besides, the designer has full control over the position and scale of gradients.
- Artboards: This alone makes using Photoshop for UI design a no-brainer. Artboards allow instantaneous comparison and cross-referencing between the various screens of the interface.
- Strokes: dealing with contours in vector graphics is streamlined and unrestrained compared to Photoshop’s offerings.
Some might argue that Photoshop can do all of this using paths and layer effects. It would be hard to disagree, except that it is awkward and much more time consuming.