Aaron Weyenberg on UX Design

Aaron Weyenberg eloquently explains:

I don’t call myself a UX Designer for one simple reason: I don’t believe experiences can be designed. At least not outside the realm of science fiction or without knowledge about ourselves that we have yet to discover. I view User Experience as a field of study with a range of disciplines within it, not something we author (particularly not by a single designer). Products are designed. Experiences are their resultants.

I wholeheartedly agree. User experience is affected by the product, the user and the context in which the interaction occurs; of the three, only products can be designed, while users and contexts can be predicted at best.

UX Diagram

On Usability in Icons

Peter Steen Høgenhaug on the results of his icon usability tests:

All in all, only 35.29 % of the test participants understood the chain icon, and only 25 % understood the globe icon. While we didn’t set a minimum for success, clearly, 25 % is not good when it comes to usability.

While these tests provide some good insight, they completely miss the point that icons were never meant to replace text labels to start with.

Thanks to HackerNews for the reminder.

On Simplicity and Depth in User Interfaces

Lukas Mathis on the beginner-expert dichotomy:

The two goals — simplicity and depth — are at odds. Adding depth also adds complexity. So, what should you do? Go for depth, or go for simplicity?

To my knowledge, there is no conflict between simplicity and depth. There is only bad design. Regardless of the target audience and its level of expertise, feature depth should never be an excuse to design complex user interfaces. Jef Raskin explains in The Humane Interface (2000):

These sets of requirements are not in conflict; therefore, a well-designed and humane interface does not have to be split into beginner and expert subsystems. This is not to say that an interface must not be split on these lines. However, if you find yourself designing an interface and are tempted to provide "expert" shortcuts, consider whether you should instead redesign the existing method so that it satisfies the needs of all users with one mechanism.

While an ideal iMovie and Final Cut Pro merger is unlikely at the moment, Apple seems to be moving towards this direction more than ever before, despite the backlash.

One Popover

Posted in News

1Password, one of my favorite —and certainly most frequently used— Safari extensions, got a major interface overhaul in its latest Lion update, featuring a markedly improved version of the popover concept previously introduced in its Chrome counterpart.

1Password Extension

The redesigned interface is a significant departure from its former self, a glorified drop-down menu that has never belonged to the toolbar. Thanks to a healthy amount of animated transitions and a successful combination of popovers and icon-centric sidebar navigation —two of the hottest interface design patterns as of this writing—, the new extension feels right at home in Safari 5.1 and Lion.

If you consider for a second the fact that a Safari extension with a dedicated multi-view interface and full-fledged navigation was all but conceivable in the pre-iOS era, you would quickly realize that the influence of iOS on its desktop sibling transcends gimmicky launchers and borderline confusing multi-touch gestures.